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Primal Rage II was a versus fighting game developed and released by Atari Games to arcades in 1996. By 1995, Atari had begun production of Primal Rage II. Ken Humphries, senior producer of the home versions of the original Primal Rage, said in an early 1996 interview that "Primal Rage 2 should come out in the arcades in September 1996. As soon as they finish that, we'll start working on the consumer versions."

The game was to feature new characters; humans called the Avatars, that were the gods' surrogates on Urth, with the first game's characters meant to make a comeback as said gods. Necrosan, a boss in the form of a living dragon skeleton, once rumored by video game magazine GamePro to be added in an updated release of the original Primal Rage, was to become the main antagonist.

The plot focused on the years after the first game's timeline. It turns out the meteor that crashed on Urth was actually an egg which hatched a being known as Necrosan. The gods fight it but their efforts end up being useless. Necrosan imprisons them in a state of semi-suspended animation, forms minions of his own and starts to wreak havoc on Urth. The gods then choose human Avatars for themselves. The Avatars fight the minions of Necrosan, release the gods from their prison and battle Necrosan himself. The warriors would be Malyssa, avatar of Vertigo; Arik, avatar of Sauron; Keena, avatar of Talon; Shank, avatar of Chaos; Sinjin, avatar of Diablo; Kaze, avatar of Blizzard; Tor, avatar of Armadon; and Xiao Ming, avatar of Slash Fang, a newly-introduced Primal God in the form of a Smilodon;

Why It Was Cancelled

  1. The game did not get very far into production before being cancelled, as Atari felt that it wouldn't generate enough sales.


Although the game never came to be, its story was later adapted into Primal Rage: The Avatars. Also, the characters of Slash Fang and Necrosan were released with the other god characters in the short-lived Primal Rage action figure series.